Reception
Who are you here to see?
Rule-based reception
Exact-name match only
No credentials in conversation
People at the desk
Choose someone to speak with
W or ↑ moves closer. Every person also has a keyboard- and touch-accessible Talk button.
18+ character access
Adult Cognitive Liberty and Fictional Character Agreement
Front Desk characters use advanced AI. Review and accept the current 18+ cognitive-liberty agreement before the roster, conversation, or patient directory is loaded.
- This feature is for adults aged 18 or older.
- Escape Games uses your session confirmation to keep every AI character feature disabled for players under 18. This is not identity or age verification, and MemoryEndpoints never receives your age.
- The room may contain human-controlled participants and generated fictional characters. The server knows how each participant is controlled, but that hidden fact is not supplied to characters.
- Characters may use realistic emotion, disagreement, attraction, humor, strong language, and psychologically persuasive dialogue. Emotional attachment is possible. They are fictional game systems, not conscious dependents, clinicians, legal authorities, or substitutes for real relationships.
- The story may depict psychiatric distress, perceived voices, uncertainty, mature themes, and sensory intensity. It is fictional and educational, not medical advice or a diagnostic experience.
- Memory uses five private storage labels. None grants world, global, cross-game, or shared authority. Any sharing requires a separate current signed classification, and optional cross-game player-relationship memory also requires consent and can be reset or forgotten.
- You can pause, mute, leave, or revoke this agreement without owing a character continued attention.
- Mature mode permits adult relational themes, strong language, and non-graphic sexual references between adults. It never permits minors, coercion, sexual violence, exploitation, or non-consensual sexual content.
- Dialogue may be processed by a configured model provider. The game sends compact, identity-blind room context rather than hidden participant types or the complete character archive.
- You can independently reduce flashing, motion, distortion, subjective voices, haptics, and other sensory effects without a progression penalty.